> Online harms · AI & Gaming safety · Hybrid threats · P/CVE

Making online worlds harder to weaponise

I advise governments, UN agencies, tech platforms and NGOs on how violent extremists, terrorists, and other malign actors exploit online platforms, from AI to gaming and traditional social media. 

 

And I lead the development of programmes to actually stop them.

Galen Lamphere-Englund · Principal Advisor · Available for travel and deployment globally

16+Years in international security
30+Countries worked in
300+Practitioners trained
~8.3Songs whistled per day*

*Indicative findings from a sample of n=1. Not peer reviewed.

From evidence to action

My engagements range from a single expert briefing to multi-year programme leadership. Each starts from detailed threat analysis, new research if needed, and then turns that into policy, products, and training that people can deploy. 

I offer:

  • Policy and trust & safety advice for governments, multilateral bodies and technology platforms
  • Team leadership and expert coordination, from small specialist teams to multi-partner consortia
  • Research: OSINT and mixed methods, from large-n surveys to sensitive interviews with former extremists
  • Training and facilitation: workshops on online harms, violent extremism and hybrid threats, from a single session to multi-day programmes

Themes

01

AI & tech safety

Red-teaming generative AI for violent and malign actor misuse, platform policy and enforcement guidelines, and operational trust & safety guidance.

Major AI labs (NDA'd) · Discord · Christchurch Call Foundation

02

Counter-terrorism & threat analysis

Threat and attribution assessments, OSINT across surface, deep and dark-web spaces, and rapid-response analysis after incidents.

UNOCT · UNICRI · GIFCT · RUSI

03

Gaming & immersive spaces

How extremist and violent actors use games, mods, user-generated content and gaming-adjacent platforms. How industry and government should respond to ensure child safety without stoking moral panic.

EGRN · GNET · UNICEF · EU Knowledge Hub

04

Strategic communications

Audience research, campaign design and message testing for preventing violent extremism, built on robust mixed-method approaches.

Hedayah · USAID Harmoni · EU RAN

05

Hybrid threats

Tracking and analysing state-aligned influence operations, information manipulation and criminal covert recruitment, including state-actor use of gaming communities.

RUSI · DSC2 · Information & Democracy

06

Conflict & gendered harms

Conflict- and gender-responsive research and programming, prevention of violent misogyny and TFGBV, and child safeguarding guidance for online spaces.

IOM Iraq · UNICEF · Equimundo

Selected work

A sample from more than 30 clients across government, the UN system, technology platforms and civil society.

Christchurch Call FoundationVE & Misogyny · 2025 – 2026

Led Project Catalyst, a large-scale, rapid consortium of 8 implementing partners running 12 pilots across 4 countries, tackling violent extremism, online misogyny and TFGBV. Supervised novel AI classifier development, advised the Foundation's AI safety programme on adversarial misuse of AI models.

IOM & Government of IraqP/CVE · Reintegration

Facilitated ministerial-level dialogue on reintegrating families of former ISIS-affiliated individuals returning from Al Hol camp, trained 50+ senior officials and wrote strategic communications plans.

*Large AI labAI Safety

Red-teamed generative AI models as an external expert, defining typologies of model risk exploited by violent extremist and terrorist actors to inform model-safety strategy.

DiscordTrust & safety

Wrote Discord's violent extremism policy and internal enforcement guidelines, working across trust & safety, engineering and policy teams.

UNICEFChild safety

Authored policy and safeguarding guidance on protecting children from organised violence, grooming and exploitation in online gaming communities.

GIFCTPolicy frameworks

Wrote Prevent, Detect, React, a framework for countering violent extremism on gaming surfaces, as a member of GIFCT working groups.

HedayahCT & P/CVE · 2018 – 2026

Supervised multi-regional research and grant programmes for eight years, from the impact of COVID-19 on extremist narratives to recruitment, reintegration and AI spaces in Southeast Asia.

USAID Harmoni · Love FrankieP/CVE · 2022 – 2023

Led strategic communications for Indonesia's flagship violence prevention programme: seven national-scale studies that shifted government P/CVE policy, and 44 trainings for 880+ participants whose campaigns reached more than 4 million people.

Love FrankieStratcomms Research · 2019 – 2022

As Research & Insights Director, led 100+ applied research products across a 30-project Asia-Pacific portfolio on violent extremism, conflict, hate speech and mis/disinformation, for clients including Meta, TikTok, YouTube, UNDP, and USAID.

> UN and government briefings

Testimony to the UN Security Council’s Counter-Terrorism Committee, global law enforcement agencies, media, and briefings for more than 20 heads of state.

About Galen

War, terrorism and violent extremism researcher. Strategic communications consultant. Conflict and foresight data geek. Humanitarian.

I have spent 16 years working to understand why people turn to violence, and on how to make that harder. I started in genocide and war crimes research and post-war recovery in the Balkans, and have since worked in more than 30 countries across Southeast Asia and the Pacific, East Africa, the Middle East, Europe and North America.

These days I focus on online information ecosystems, especially those across gaming platforms, as well as what we find in AI tools and platforms. I track how violent extremist, terrorist and malign influence actors use gaming, immersive and AI environments.

And I like to think about how do we build better, more caring online ecosystems that facilitate people getting the help they need?

I am a skilled OSINT analyst and trainer, but also enjoy translating technical insights for non-technical audiences. I also work to protect the people keeping those spaces safe, from trust and safety teams and game developers to law enforcement and counter-terrorism professionals.

I led Project Catalyst at the Christchurch Call Foundation until 2026, co-founded and lead the Extremism and Gaming Research Network (now part of GNET at King’s College London) and am an Associate Fellow at RUSI. I have built teams of up to 40 people, and I try to run them as open, collaborative places where people are not afraid to experiment audaciously. Over the years, I have worked across the world with over 30 major clients to resolve thorny issues in conflict and violence prevention, both online and off.

Are you the next one?

My mission is to build a more inclusive, safe and joyful world, online and IRL. Along the way I have worked, lived or whistled my way through more than 90 countries. I am also a (happy) PhD dropout.

> profile --skills
Research, OSINT, & strategy design██████████99
Violent extremism & conflict analysis██████████95
Risk management██████████95
Tech, gaming & digital rights█████████░90
Training & facilitation████████░░88
*Indicative findings from a sample of n=1. Not representative of all (my) population of work.

Affiliations

  • Associate Fellow, Royal United Services Institute (RUSI)Jun 2022 – Present
  • Editorial Board Member, Homeland Security Today – Terrorism PreventionMay 2026 – Present
  • Expert and Trainer, EU Knowledge Hub (Formerly Radicalization Awareness Network)May 2022 – Present
  • Advisor & Co-Convenor, MenCare Changemaker Journey & Project Moonlight, EquimundoOct 2025 – Present
  • Co-lead, Video Games Working Group, Eradicate Hate Global Summit2022 – Present
  • Contributor and Author, Global Network on Extremism and Technology (GNET)Mar 2022 – Present
  • Board Member, SILO²Social Intelligence Laboratory for Opportunities
  • Board Member, Defence, Democracy and Security Strategic Communication Community (DSC2)Nov 2024 – Present
  • AI & Democracy Research Panel, Observatory on Information & DemocracyNov 2023 – Nov 2024

Education

  • MA in Public PolicyCentral European University, Budapest · Honours · Erasmus Mundus Scholar
  • MA in Development & Public PolicyInstitut Barcelona d’Estudis Internacionals · Honours · Erasmus Mundus Scholar
  • BA in Global StudiesArizona State University, Barrett Honors College · Summa Cum Laude · Boren and Flinn Scholar

Languages

  • English (native)Bosnian, Croatian, Serbian (C1) · Spanish (B1)

Clients and partners include

UNOCTUNCTEDUNICEFUNODCUNICRIIOMUNDPUNESCOUS Department of StateFBIDHSUK Counter-Terrorism PolicingCEPOLINTERPOLPublic Safety CanadaOfcomGIFCTGoogleDiscordMetaYouTubeHedayahRUSIISD

Publications and research

Peer-reviewed articles, policy reports and practitioner guidance for governments, the UN and industry.

Briefings, talks and media

UN testimony, government briefings, conference keynotes, interviews and podcasts since 2021.

> Watch

35% of adult gamers have seen white supremacist content
Interview · EU Radicalisation Awareness Network · Jul 2023 · YouTube

> Listen

Level Up Safely!
Podcast with the Christchurch Call Foundation on keeping gaming communities safe · All episodes on Spotify

  • May 2026UNOCT Gamers Safety Training and Briefings, Bali, Indonesia, May 2026UN
  • Oct 2025Public Safety Canada, Megaweek, Panelist, Oct 2025Talk
  • Aug 2025Al-Shabaab Use of the Internet, Experts Group Meeting, UN Counter Terrorism Executive Directorate, Nairobi, Kenya, August 2025UN
  • Jun 2025SEARCCT Annual Conference, June 2025Talk
  • Mar 2025Launch Event and Findings: Examining Radicalisation in Gaming Spaces, RUSI and implemented by a consortium of members of the Extremism and Gaming Research Network. 18 March 2025Talk
  • Dec 2024New Quest Unlocked: The Intersection of Gaming and Violent Extremism, co-organized by the Permanent Mission of the Kingdom of Morocco, the Permanent Mission of Japan, UNICRI and UNOCT, New York, 6 Dec 2024UN
  • Dec 2024Youth, Peace and Security in the Digital Era: How to make Technology an Ally, UN Association of Albania, 12 December 2024UN
  • Nov 2024Strategic Communications for P/CVE and Gaming & Extremism Workshop, Regional Meeting of the UNODC Youth-led Action to Prevent Terrorism and Violent Extremism in Southeast Asia, United Nations Office on Drugs and Crime and Southeast Asia Regional Centre for Counter-Terrorism (SEARCCT), 5-7 November 2024UN
  • Nov 2024GNET Report Launch: 30 Years of Trends in Terrorist and Extremist Games, Global Network on Extremism and Technology, 1 Nov 2024Talk
  • Oct 2024Building Resilience in Gaming Against Violent Extremism, Western Canadian Symposium to Prevent Ideologically Motivated Violent Extremism, SHIFT BC, 15-17 October 2024, Vancouver, CanadaTalk
> Show 22 more> Show fewer

> Contact

Start a conversation

For advisory work, training, red-teaming or a briefing, email me with a little about the problem and the timeline.

Emailgalen@englundconsulting.org
AvailabilityRemote, and for travel and deployment globally